Publication library
Publications
Over 20 peer-reviewed contributions across HCI, children's digital health, animal-computer interaction, design fiction, and co-design with older adults — presented at venues including CHI, CHI PLAY, IDC, CSCW, and ACI.
Willatt, A., Gray, S., Manchester, H., Foster, T., & Cater, K. An Intersectional Lifecourse Lens and Participatory Methods as the Foundations for Co-Designing with and for Minoritised Older Adults. Computer-Supported Cooperative Work (CSCW).
Willatt, A., Manchester, H., Foster, T., Gray, S., & Hunter, W. Taking care of ageing futures: Reflections on a situated, relational and care-full praxis of co-design with older adults. Journal of Responsible Innovation.
Brookes, O., Gray, S., Bennett, P., Burgess, K.V., Clark, F.E., Roberts, E. & Burghardt, T. Evaluating Cognitive Enrichment for Zoo-Housed Gorillas Using Facial Recognition. Frontiers in Veterinary Science, 9.
View DOI ↗Gray, S.I., Bevan, C., Campbell, S. & Cater, K. Space Vision: Developing a Game for Vision Screening and Home-Based Monitoring. Proceedings of the ACM on Human-Computer Interaction, 5 (CHI PLAY), pp.1–27.
View DOI ↗Gray, S.I., Bevan, C., Cater, K., Gildersleve, J., Garland, C. & Langdon, O. Developing arts-based methods for exploring virtual reality technologies: A university–industry case study. Research for All.
View DOI ↗Hirskyj-Douglas, I., Gray, S. & Piitulainen, R. ZooDesign: Methods for Understanding and Facilitating Children's Education at Zoos. Interaction Design and Children (IDC), pp.204–215.
View DOI ↗Gray, S.I., Metcalfe, T., Cater, K., Bennett, P. & Bevan, C. The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption. Extended Abstracts of CHI PLAY 2020, pp.242–247.
View DOI ↗Gray, S., Hahn, R., Cater, K., Watson, D., Williams, K., Metcalfe, T. & Meineck, C. Towards a Design for Life: Redesigning for Reminiscence with Looked After Children. CHI Conference on Human Factors in Computing Systems, pp.1–14.
View DOI ↗Robertson, J., Gray, S., Toye, M. & Booth, J. The relationship between executive functions and computational thinking. International Journal of Computer Science Education in Schools, 3(4), pp.35–49.
View DOI ↗Green, D.P., Schofield, G.P., Hodge, J., Rose, M., Cater, K., Bevan, C. & Gray, S.I. Using Design Fiction to Explore the Ethics of VR 'In the Wild'. ACM International Conference on Interactive Experiences for TV and Online Video, pp.293–299.
View DOI ↗Gray, S.I., Robertson, J., Manches, A. & Rajendran, G. BrainQuest: the use of motivational design theories to create a cognitive training game supporting hot executive function. International Journal of Human-Computer Studies, 127, pp.124–149.
View DOI ↗Gray, S., Hahn, R., Cater, K., Watson, D., Meineck, C. & Metcalfe, T. trove: A digitally enhanced memory box for looked after and adopted children. 18th ACM International Conference on Interaction Design and Children, pp.458–463.
View DOI ↗Clark, F.E., Gray, S.I., Bennett, P., Mason, L.J. & Burgess, K.V. High-tech and tactile: Cognitive enrichment for zoo-housed gorillas. Frontiers in Psychology, 10, p.1574.
View DOI ↗Gray, S., Clark, F., Burgess, K., Metcalfe, T., Kadijevic, A., Cater, K. & Bennett, P. Gorilla Game Lab: Exploring modularity, tangibility and playful engagement in cognitive enrichment design. Fifth International Conference on Animal-Computer Interaction, pp.1–13.
View DOI ↗Gray, S.I., Campbell, S., Cater, K., Bevan, C. & Gilchrist, I. Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play. CHI PLAY 2018 Companion Extended Abstracts, pp.439–445.
View DOI ↗Gray, S.I. Developing and evaluating the feasibility of an active training game for smart-phones as a tool for promoting executive function in children. PhD Thesis.
Robertson, J., Jepson, R., Macvean, A. & Gray, S. Understanding the Importance of Context: A Qualitative Study of a Location-Based Exergame to Enhance School Children's Physical Activity. PLoS ONE, 11(8), p.e0160927.
View DOI ↗Gray, S., Robertson, J. & Rajendran, G. BrainQuest: an active smart phone game to enhance executive function. 14th International Conference on Interaction Design and Children, pp.59–68.
View DOI ↗Gray, S. BrainQuest: An Executive Function Training Tool. 14th International Conference on Interaction Design and Children.